Alfonso John Romero Bio/Wiki, Net Worth, Married 2018
John Romero was born on October 28, 1967 as Alfonso John Romero. He is known for his work on Quake (1996), Final Doom (1996) and Wolfenstein 3D (1992).
We had a skin for a little arrow, and it was 1300 x 960 pixels. It was out of control. - Relating a story in which a small arrow was textured so large it would not fix on people's monitors of the era
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Fact
1
Now, after his second company "Monkeystone Games" wasn't that successful, he and his old-time friend Tom Hall start their own company
KingsIsle Entertainment.
2
Originally believed that Ion Storm could produce Daikatana in only 7 months. In the end, he and his crew needed more than 4 years to finish the game, because many coders and designers left the company during development.
3
Co-founded the game development company Ion Storm after quitting Id Software, because he felt the artistic nature of the games worked on at Id were given less attention than the technical aspects of the games.
Miscellaneous
Title
Year
Status
Character
Hyperspace Delivery Boy!
2002
Video Game lead programmer
Doom 64
1997
Video Game programmer
Quake
1996
Video Game level designer / programmer
Final Doom
1996
Video Game level designer / programmer
Doom II: Hell on Earth
1994
Video Game programmer
Doom
1993
Video Game programmer
Spear of Destiny
1992
Video Game software engineer
'Goodbye, Galaxy!' Episode IV: Secret of the Oracle
1991
Video Game programming team
'Goodbye, Galaxy!' Episode V: The Armageddon Machine